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Special Sessions

Special sessions are very small and specialized events to be held during the conference as a set of oral and poster presentations that are highly specialized in some particular theme or consisting of the works of some particular international project. The goal of special sessions (minimum 4 papers; maximum 9) is to provide a focused discussion on innovative topics. All accepted papers will be published in a special section of the conference proceedings book, under an ISBN reference, and on digital support. All papers presented at the conference venue will be available at the SCITEPRESS Digital Library. SCITEPRESS is a member of CrossRef and every paper is given a DOI (Digital Object Identifier). The proceedings are submitted for indexation by SCOPUS, Google Scholar, DBLP, Semantic Scholar, EI and Web of Science / Conference Proceedings Citation Index.


Symposia proposals are accepted until:

November 27, 2026


If you wish to propose a new Special Session please kindly fill out and submit this Expression of Interest form.

SYMPOSIA/SPECIAL SESSIONS LIST

GEIS 2027Special Session on Gamification in Information Systems
Chair(s): Fan Zhao

Special Session on Gamification in Information Systems - GEIS 2027

Paper Submission: February 16, 2027
Authors Notification: March 2, 2027
Camera Ready and Registration: March 10, 2027


Chair

Fan Zhao
Florida Gulf Coast University
United States
e-mail
 
Scope

As organizations increasingly adopt advanced enterprise technologies such as artificial intelligence, cloud computing, robotic process automation, big data analytics, and intelligent decision-support systems, effective human-computer interaction (HCI) has become critical to successful implementation and adoption. Gamification and other emerging interaction technologies offer new opportunities to improve user engagement, motivation, learning, technology acceptance, and collaboration in enterprise environments.

This special session invites researchers and practitioners to explore innovative, human-centered approaches to designing, adopting, using, and evaluating enterprise information systems. Topics may include gamification, AI-enabled interfaces, adaptive systems, immersive technologies, digital twins, and human-centered design. We welcome theoretical, empirical, design science, case-based, and practice-oriented research that advances understanding of engaging and intelligent enterprise systems.



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